TipTap Games

Content policy

What you can publish here, what gets a game rejected, and what a player can report you for. This is the document a moderator has open while they play your game.

  • Any genre
  • General audience
  • Rejections can be appealed

What you can publish

The bar is low and deliberately genre-blind. Almost everything that gets rejected is rejected for one of the reasons in the next section, not for being an unusual idea.

One self-contained HTML file

Everything the game needs — script, styles, art, audio — inlined into the file you upload. Nothing is fetched at runtime, because nothing can be.

Work you have the rights to

Your own art and code, or assets whose licence permits commercial redistribution. Attribution-required assets need the attribution in the game.

Content a general audience can see

Anyone can swipe into your game without warning or opting in, so it has to be fine for anyone to land on.

Any genre at all

Puzzle, platformer, arcade, idle, toy, generative art, interactive fiction, a tool that happens to be fun. Genre is never the reason a game is rejected.

What is not allowed

Some of these the platform already stops on its own. They are still policy, because trying is its own decision and it is one we act on.

  • Malware, exploits, or data exfiltrationThe sandbox blocks all of it, but attempting it costs you the account, not just the game.
  • Phishing or impersonating another serviceA login screen that looks like someone else's is fraud whether or not it can transmit anything.
  • Calls to external servers or remote scriptsBlocked by the sandbox CSP, so in practice this ships as a game that silently fails in the feed.
  • Adult, sexually explicit or gratuitously violent contentThe feed has no age gate and no opt-in. There is nowhere for this to go.
  • Harassment of a real person, or attacks on a groupNaming or depicting someone to demean them is out, as is content targeting people over who they are.
  • Trademarks, copyrighted work or characters you do not ownIncluding recognisable characters, logos, level layouts and ripped sprite sheets.
  • Spam, bulk uploads and rank manipulationNear-identical submissions, empty shells, and anything built to game discovery rather than be played.

Your title, description and cover image are held to the same standard as the game. They are what a player sees before they choose to play, so a clean game behind a cover that breaks these rules is still a rejection.

How this is enforced

Every submission is checked automatically and then read by a person before it can reach the feed. Automated risk scoring decides what a moderator looks at first; it never approves or rejects anything on its own, and no score is low enough to skip human review.

What a player can report you for

Anyone playing your game can report it, and they pick one of these reasons. A report does not take a game down by itself — it opens a case a moderator reads, and they decide.

  • Spam or scamLow-effort or bulk submissions, or anything trying to move a player somewhere else under false pretences.
  • Adult contentSexual content, or violence beyond what a general audience expects.
  • Malware / harmful codeCode that tries to escape the sandbox, reach the network, or take something from the player.
  • Misleading or fakeA game that is not what its title, description or cover says it is, or that impersonates another service.
  • Hate speechContent attacking people over who they are, or targeting a named individual.
  • OtherAnything the categories above miss. The reporter writes the detail themselves.

Reports are not a popularity vote. A game that a lot of people dislike is not a game in breach of anything, and repeat false reporting is itself actioned.

If you think a rejection was wrong

Every rejection carries a moderator note saying what was wrong. If the note describes something fixable, fix it and resubmit — that is faster than an appeal and goes back into the same queue. Appeal when you think the decision itself was wrong.

  • Say whyAn appeal needs a reason. Answer the moderator note directly rather than restating what the game is.
  • The game is frozen while it is openYou cannot swap its HTML or its cover until the appeal resolves, because the decision has to be about the version that was actually judged.
  • Two outcomesGranted puts the game live. Denied upholds the rejection, and you can still fix the game and resubmit it afterwards.
  • Within five business daysThat is what we aim for. Appeals are read by a person who was not the original decision-maker where we can manage it.

Changes to this policy

This page is the current policy, and it is the version your game is judged against at the moment it is reviewed. When the rules change in a way that affects what is publishable, the change applies to new submissions rather than retroactively pulling approved games — unless what changed is a safety or legal line, which applies immediately.