Lumen Rift
ArcadeFly with the stick (or WASD/arrows) - your cannon fires by itself. Grab orange capsules: each one moves the selector at the bottom. Press ACTIVATE (or K) to cash the chain in for that hardware. Repeated buys raise the tier. Bosses end each level. Don't touch anything that glows red.

Echo Trench
ArcadeHold the LEFT or RIGHT side of the screen to steer your sinking probe. Sonar pings reveal the walls for a moment - remember them. Jellyfish glow on their own and give bonus score plus a free light burst. Mines barely glow at all. Survive as deep as you can.

Delta Strike
ArcadeDrag anywhere to steer - your jet fires by itself. Don't crash into the river banks. Fly over glowing depots to refuel. Bomb the bridges to advance. Keyboard: arrows or A/D to steer.

SniperShot
ArcadeDrag to sweep your scope and find the target (follow the red chevron). Hold the BREATH button to steady your aim โ it drains, so time it. Tap FIRE or tap inside the scope to shoot. One bullet per contract: account for wind, lead moving targets, and never hit a civilian. Two misses and the mission is over.

Lumen Rift
ArcadeFly with the stick (or WASD/arrows) - your cannon fires by itself. Grab orange capsules: each one moves the selector at the bottom. Press ACTIVATE (or K) to cash the chain in for that hardware. Repeated buys raise the tier. Bosses end each level. Don't touch anything that glows red.

Echo Trench
ArcadeHold the LEFT or RIGHT side of the screen to steer your sinking probe. Sonar pings reveal the walls for a moment - remember them. Jellyfish glow on their own and give bonus score plus a free light burst. Mines barely glow at all. Survive as deep as you can.

Delta Strike
ArcadeDrag anywhere to steer - your jet fires by itself. Don't crash into the river banks. Fly over glowing depots to refuel. Bomb the bridges to advance. Keyboard: arrows or A/D to steer.

SniperShot
ArcadeDrag to sweep your scope and find the target (follow the red chevron). Hold the BREATH button to steady your aim โ it drains, so time it. Tap FIRE or tap inside the scope to shoot. One bullet per contract: account for wind, lead moving targets, and never hit a civilian. Two misses and the mission is over.

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